Gaming Fellers

How stats work

// Getting on the boards

Play on the server. That's it — every match you finish is recorded automatically. After 60 minutes of playtime you're ranked; before that you can still find your career by searching your name.

// What each number means

Kills, deaths, K/D
Read from the match scoreboard when each match ends, then summed. Kills per death; with no deaths, K/D equals kills.
Wins, losses, win rate
Your side against the winner of each match. A match nobody scored in, or one a restart closed, has no result and doesn't count either way.
Cash
Net cash: what you earned minus what you spent, per match, summed over the range. Buying vehicles lowers it. That's by design — it's cash banked, not cash seen.
Playtime and seed time
Time on the server. Seed time is the part of it spent while the server was nearly empty — the people who get a session going. It's tracked, and can earn a reserved slot.
Headshots, longest shot, streaks, vehicle kills
From the game's kill feed, which reports every kill with weapon and distance. Streaks are the best run in a single match.
Ranges
7 / 30 / 90 days count matches that ended in that window. Ranks on your career page are all-time by kills.
▲ ▼ on the boards
Positions moved in the last hour.

// Milestones

Your career page tracks milestones on nine tracks — kills, wins, streaks, headshots, longest shot, vehicles, playtime, seeding and cash — with the next tier and how far off it is. They're earned from recorded play only; nobody can hand one out.

// Privacy

This site shows in-game names, SteamIDs (they're the address of a career page) and gameplay numbers. Nothing else: no IP addresses, no admin notes, no chat. Times are shown in your own time zone.

Data is collected by Warcon, the panel the admins use; this site reads its public API. Stats may lag a minute or two behind the game.